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Although primarily presented in the medium of 2D images, the work actually plays with the discourse of the circulation of images and information without a hierarchy of meaning in our digital culture. The video, which is shown in a loop, as a counterpoint to the image, shows a live human author struggling with spatial navigation due to the virtual reality glasses he wears. The work as a whole shows heterotopias, spaces of unfulfilled desires, dreams and life goals of the author, but also of each of us in this age of digital technology. From the y2k crisis to today's permanent war situation that echoes the simulacrum, the author tries to stop and fix the only thing he still has as a human being, his body and the game that arises from its limitations.

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